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Hi, I'm Morgan!

I’m a real-time technical artist and virtual production specialist with hands-on experience across Unreal Engine, nDisplay, motion capture, and in-camera VFX workflows.

I am currently a Teaching & Research Fellow in Game Engines & In-Camera Visual Effects at Abertay University, where I lead the upcoming Introduction to Virtual Production module and contribute to the CoSTAR Realtime Lab project. My work spans real-time game engine research, pipeline optimisation for nDisplay, and on-set virtual production and motion capture delivery for academic and commercial projects. After completing my MSc in Technical Art & VFX with distinction, I’ve continued building tools and procedural environments that improve the on-set experience, from vehicle shooting to live motion capture pipelines. I’m particularly interested in roles where I can combine technical problem-solving, creative production knowledge, and engine development to push virtual production workflows forward.



Hiring? Let's Talk!

I'm currently looking for a position as an on-set virtual production / perfomance capture technical artist.

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