CV/Resume


Summary

Real-time technical artist specialising in real-time, procedural systems for virtual production, with a strong background in game engines and performance capture.


Skills

Game Engines: Unreal Engine, Unity

Virtual Production: nDisplay, Switchboard, Sequencer, Mo-Sys, Brompton Tessera, LED volume maintenance, cluster system setup, optimisation

Performance Capture: Vicon, LiveLink Face, StretchSense, Metahumans

Programming: C++, C#, Blueprints, Python, HTML, PHP

Tool/Pipeline Development: UE plugin development, tools for procedural workflows, AI for content classification

Other Software: Houdini, Maya, Photoshop, Lightroom, Shogun, Resolve, Git


Experience & Projects

Ad Hoc Virtual Production & Motion Capture Technician Abertay University, Dundee UK

• Ran VP and motion capture sessions, and delivered captured data to external partners.

• Helped set up the CoSTAR Realtime Lab, including LED processors, trackers, and nDisplay cluster.

• Demonstrated VP systems for visiting guests.


Realtime Roads Abertay University, Dundee UK

• Real-time procedural 3D driving environments for virtual production built in UE5 using C++, Blueprints, and PCG.

• Integrated Mo-Sys star tracker, Canon C400, and nDisplay cluster for VP.

• Project website: realtimeroads.com


CoSTAR Realtime Lab Setup Abertay University, Dundee UK

• Built and configured LED volume and VP systems.

• Tasks included plugin creation, Brompton/Mo-Sys setup, nDisplay cluster configuration.


Motion Capture Stage Technician Abertay University, Dundee UK

• Operated the mocap volume for a number of external and student mocap projects making use of Vicon Shogun, StretchSense and LiveLink Face

• Delivered high-quality capture data using expermiental mocap setups.


Detecting Moiré in Virtual Production with AI Abertay University, Dundee UK

• Trained a convolutional neural network in PyTorch to classify moiré artefacts

• Explored AI for computer vision based quality control in VP


Education

MSc Technical Art & Visual Effects Abertay University, Dundee UK

BA(Hons) Game Design & Production Abertay University, Dundee UK

HND Computer Games Development Edinburgh College, Edinburgh UK


Other Education

Mo-Sys Star Tracker Training CoSTAR Realtime Lab, Dundee UK

Brompton Tessera Training CoSTAR Realtime Lab, Dundee UK

Virtual Production Fellowship Scotland Final Pixel Academy / Nightsky Studios, Glasgow UK


Interests

Motorsport and automotive photography, F1, 3D printing, TV and film, gaming

Other: Full clean UK driving license