Real-time technical artist specialising in real-time, procedural systems for virtual production, with a strong background in game engines and performance capture.
Game Engines: Unreal Engine, Unity
Virtual Production: nDisplay, Switchboard, Sequencer, Mo-Sys, Brompton Tessera, LED volume maintenance, cluster system setup, optimisation
Performance Capture: Vicon, LiveLink Face, StretchSense, Metahumans
Programming: C++, C#, Blueprints, Python, HTML, PHP
Tool/Pipeline Development: UE plugin development, tools for procedural workflows, AI for content classification
Other Software: Houdini, Maya, Photoshop, Lightroom, Shogun, Resolve, Git
Ad Hoc Virtual Production & Motion Capture Technician Abertay University, Dundee UK
• Ran VP and motion capture sessions, and delivered captured data to external partners.
• Helped set up the CoSTAR Realtime Lab, including LED processors, trackers, and nDisplay cluster.
• Demonstrated VP systems for visiting guests.
Realtime Roads Abertay University, Dundee UK
• Real-time procedural 3D driving environments for virtual production built in UE5 using C++, Blueprints, and PCG.
• Integrated Mo-Sys star tracker, Canon C400, and nDisplay cluster for VP.
• Project website: realtimeroads.com
CoSTAR Realtime Lab Setup Abertay University, Dundee UK
• Built and configured LED volume and VP systems.
• Tasks included plugin creation, Brompton/Mo-Sys setup, nDisplay cluster configuration.
Motion Capture Stage Technician Abertay University, Dundee UK
• Operated the mocap volume for a number of external and student mocap projects making use of Vicon Shogun, StretchSense and LiveLink Face
• Delivered high-quality capture data using expermiental mocap setups.
Detecting Moiré in Virtual Production with AI Abertay University, Dundee UK
• Trained a convolutional neural network in PyTorch to classify moiré artefacts
• Explored AI for computer vision based quality control in VP
MSc Technical Art & Visual Effects Abertay University, Dundee UK
BA(Hons) Game Design & Production Abertay University, Dundee UK
HND Computer Games Development Edinburgh College, Edinburgh UK
Mo-Sys Star Tracker Training CoSTAR Realtime Lab, Dundee UK
Brompton Tessera Training CoSTAR Realtime Lab, Dundee UK
Virtual Production Fellowship Scotland Final Pixel Academy / Nightsky Studios, Glasgow UK
Motorsport and automotive photography, F1, 3D printing, TV and film, gaming
Other: Full clean UK driving license