Unreal Engine Authorized Instructor badge

CV/Resume



Work Experience

Teaching & Research Fellow in Game Engines & In-Camera Visual Effects | Abertay University, Dundee, 2025 – Present

I am the module leader for the upcoming CMP514 Introduction to Virtual Production module. Responsible for the creation and delivery of module content and supporting the delivery of Technical Art & VFX, Advanced Procedural Methods, Shaders, and Real-time Tools Development.

Also contributing to the AHRC funded CoSTAR Realtime Lab project in real-time game engines for virtual production through research into pipeline optimisation for nDisplay and facilitating creative project delivery as an on-set virtual production technical and Vicon mo-cap performance capture technician.


CoSTAR On-Set Virtual Production Stage & Motion Capture Technician | Abertay University, Dundee, 2025 – 2026

Throughout the 2025/26 academic year I ran numerous virtual production and motion capture projects both for in-house research and for external commercial partnerships ensuring smooth operation and accurate calibration of the nDisplay cluster, Vicon, and Mo-Sys tracking systems.


Damp Proofing Property Preservation Installer | Fortress One, Edinburgh, 2017–2025

Installation of chemical damp proofing systems and property preservation work. Maintained strict on-site Health & Safety, hazard assessment, and PPE protocols. Extensive use of power tools, working at height and manual handling.


Education

MSc Technical Art & VFX | Abertay University, 2025, Distinction

My MSc work explored the use of real-time render engines and procedural generation techniques to improve the on-set experience shooting vehicle process scenes allowing crews to move away from restrictive 2D plates and into 3D dynamic environments. I also trained custom computer vision AI models to detect aliasing artefacts when shooting against LED walls for ICVFX and ran numerous virtual production and motion capture sessions.


BA(Hons) Game Design & Production | Abertay University, 2023, 2:1

HND Game Development | Edinburgh College, 2019


Additional Skills and Experience

• Unreal Engine Authorised Instructor | Epic Games, 2026

• Virtual Production Fellowship Scotland | Final Pixel Academy / Nightsky Studios, Glasgow

• Motion capture and camera tracking: Mo-Sys Star Tracker, Vicon Vero, UE LiveLink

• Brompton LED processing and nDisplay workflows for virtual production

• Optimisation of real-time Unreal Engine workflows for in-camera visual effects

• DCC tools: Houdini, Maya, Adobe CC Suite

• Game engine development: Unreal Engine, Unity

• Source control: Git, Perforce

• Programming: C#, C++, Python, JS

• Understanding of genlock and frame sync for virtual production pipelines

• Studio lighting and protocol experience: DMX, Art-Net, OSC


Publications & Speaking

• Co-author: Optimising nDisplay render topologies for small and medium scale real-time virtual production (unreleased)

• Co-author: “Disruption by Design” in Routledge’s Creative Clustering and the Video Games Industry (2026)

• Speaker: Starting Pixel Live “Procedural Real-time Unreal Engine Environments for Flexible Vehicle Shooting” (2025)


Testimonials

“Morgan has proved essential in efficiently running repeated mocap shoots for our project, from getting the actors and stunt performers suited up and calibrated to capturing and processing data with timely delivery so we can employ a rapid turnaround on gameplay and cinematics. Our animation-heavy project would simply be unworkable without the support of Morgan.” - Jonathan Cooper, Director at Game Anim


Other

• Full clean UK driving license (2016)

• Willing to travel and open to relocation.